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Super mario bros 3 world 7 whistle
Super mario bros 3 world 7 whistle




In the iconic World 1-2, you can run over the level ceiling (bypassing the level exit pipe) and reach the Warp Zone with pipes to Worlds 2, 3 and 4 (or glitch through walls and enter the pipe to Minus World). The Trope Namer is Super Mario Bros., which has secret Warp Zones in two Underground Levels.

super mario bros 3 world 7 whistle

However, unlike a proper level clear, it does not cause the ball to vanish, so a player hoping to take the warp can still lose a life if the ball drops out of the play field before the Vaus can get to it (and for insult on the injury, if the player fails to make it, the Warp Zone closes upon the start of the next life).

  • Arkanoid: The Break powerup opens up the path to the next level (or levels, in later installments).
  • This is slightly different in principle from Warp Whistle: the Warp Zone usually takes you on a one-way trip to a later area you otherwise wouldn't be able to visit for some time yet, whereas the Warp Whistle is a faster way to travel between areas you've been to before.ĭoesn't count if it's due to a Good Bad Bug.

    super mario bros 3 world 7 whistle

    A secret area in a video game that allows you to magically teleport to another level, possibly offering you a choice of levels.






    Super mario bros 3 world 7 whistle