
Additionally, some existing units in the base game have been remodeled and repurposed, which changes the gameplay players might be familiar with. Each faction has its own, resulting in all-new sets of general’s abilities that can turn the tide of battle.

Speaking of new content for players to experiment with, there are three new generals. Also, the mod changes the name of the factions in-game although it doesn’t result in drastic changes in gameplay. Not only is it lengthy in itself–with 15 different missions to accomplish–but it also features a large volume of official voice dialogues that didn’t make it into the official release from Electronic Arts. You’ll have a unique experience on your computer with the story and skirmish modes.One major feature for the Generals Zero Hour Continue mod is its new single-mission campaign. If you miss units from other C&C games, you can make their cameos or transfer them using the C&C Generals Mod. The visuals are upgraded, but you can also make your own graphical changes, such as brightness and colours. Enhancing your Generals experienceĬ&C Generals Mod is an excellent patch that lets you experience Generals or Zero Hour in a modern way. You can easily transfer or make your own cameos with C&C Generals Mod by following the developer’s instructions. Making and adding cameosĬameos are small sprites or files that include data from other Command & Conquer games so you can include their units in Generals or Zero Hour. However, the arguments will on work on some systems, such as those that have DX8, WW3D2 or W3X versions installed. While you can’t add new arguments, C&C Generals Mod lets you change the values for new effects to take place. In some instances, you can adjust the arguments for what you want the mapper or editor to do. When it comes to colours, you’ll be able to multiply the base hues or settings in stacks for more impressive effects. There’s also an Alpha blend mode that lets you play with greyscale tones and other options. For instance, you can change the brightness, colours, lighting, and more.
